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Touhou labyrinth 2 plus disk
Touhou labyrinth 2 plus disk










touhou labyrinth 2 plus disk

Miko made Kokoro's masks (I thought she only made the Mask of Hope, since it's the only ugly looking one).Ghosts are not youkai (tbf IN totally mislead me with this, because the Ghost Team still has a Human/Youkai meter).The Hakurei Shrine does have a mini Moriya Shrine in it (I totally forgot about this plot point).She feels so bad to play in this game, because Master Spark doesn't feel powerful, and Marisa moves as fast as REIMU which is crazy). They really gotta make Marisa better next time, though. I'm really hoping this dev does more games tbh. Of all the Play Doujin titles, this is my favourite so far.

#TOUHOU LABYRINTH 2 PLUS DISK PS4#

It helps that I don't think we're seeing EoSD on PS4 any time soon. While EoSD is soooo overrated in fangames, I think this game is fun enough for me to not really care. Overall, I actually really like the game. (You can just compare this to the other video: There's also some resource mechanic in UBA that I haven't seen in AR. UI, backgrounds and in-game lighting were improved (though the voice acting actually seems to have been in the original game, surprisingly). Dress up and some of the themes seem to be new. Playable Cirno, and boss Meiling and Flandre don't seem to be in the original game. Speaking of which, I checked out the original release of this game (aka Uniting Barrage Action) and yeah, this port is more like a re-release.(Though tbf on the game, Cirno seems to be a new addition to Azure Reflections) Also, Cirno seems far and away the best playable character between her good release, stronger rush and faster movement speed. Satori has twice as many spellcards as every other boss, which is absurd. Sanae and Sakuya have spellcards that feel a bit cheap (they both have side switching attacks that you wouldn't know is happening the first time you play). Patchouli (Stage 2/3) is easy compared to the bosses before her. The game has a few balancing issues imo.I still have no interest in using them but I'm generally for fangames being more accessible. and I actually think these bonuses aren't bad additions. There's bonuses like autofire, less time spent in stun etc. With all that said, the accessories do give you bonuses for actually using them. an apron for Marisa's EoSD costume, a capelet for Marisa's SA costume etc.). It would have been way cooler if the accessories were a way to let you use all the different costumes from the main games (etc. but that's not true all the accessories are just low effort crap like cat ears or headphones. I'd like to say that it's ZUN's impeccable design sense that makes all the accessories feel unnecessary. If you're actually using rushes and releases (and even make strategic use of the stun mechanic), the game is fairly manageable. If you're just shooting and dodging, then the game is pretty hard. Gameplay has a bit of a learning curve to it. Stages aren't that long and there's no real sub-bosses, but bosses have fewer, but potentially longer, spellcards. The game is pretty slow compared to normal Touhou games.The only weak spots are the soundtrack (which has high highs, but low lows) and the game being way harder than I'd personally like. Part of it is because I don't feel as bad when I clear the game with continues, but also because it got me to experiment with other shots (which I wouldn't do in other games).Īnd with the story and the characters being pretty cool (can't decide whether I like Yachie or Mayumi more), I think this game's close to being a neat little package. I didn't think I'd care about these at all, but they're low key my favourite addition to this game. an extra hit + a powered up shot OR shield) makes going after them feel like a more worthwhile risk (at least, to bad players like me).Īlso achievements. I think changing the system so that you actually get a tangible benefit from collecting UFO's/spirits (i.e. I didn't think having UFO's system "but now you need to collect MORE resources" was gonna be appealing, but Beast Spirits is a surprisingly good system. Still, I'm shocked at how much I like this game. Even as someone that admittedly sucks at shmups, I don't usually find non-spells hard (.unless I'm actually playing on Hard difficulty) but yeah. I heard that Yachie and Mayumi are just gimmicky puzzle bosses, but honestly even their non-spells feel like a bit much. Yachie, Mayumi and Keiki are all way too damn hard for me. I've been playing for the past few days and while I've made progress on Stage 3 / Kutaka (by practicing the hell out of her spellcards, and also switching to Eagle Spirit), I've made no progress on anything past Stage 3. I think I've had my fill of WBaWC for now.












Touhou labyrinth 2 plus disk